The Legend of Zelda: Breath of the Wild

Photo by Ryan Quintal

The Legend of Zelda: Breath of the Wild was the game to get when the Nintendo Switch launched. It was the first game I bought when I got my Switch. People love this game. It appears on so many “best games on Switch” lists that I see online.

I’ve said this before, and I’ll say it again. I just don’t like The Legend of Zelda: Breath of the Wild. I’ve tried playing it on three separate occasions. Each time, I’ve tried and failed to get into it.

As far as I got in The Legend of Zelda: Breath of the Wild

This (above) was as far as I got in The Legend of Zelda: Breath of the Wild.

I’ve gotten as far as freeing two of the four Divine Beasts. But I’ve never gotten further. Something just stops me from continuing it. I think my main problem with Breath of the Wild is that the weapons can break. I don’t like the idea of breaking my favorite weapon(s) and not having a backup, or any weapon at all. I don’t know why this bothers me so much. Probably because it’s just such a departure from other Zelda games. But I hate this mechanic where weapons can break.

There are parts of the games that I really enjoy. The world is huge and you can explore anywhere. The differing temperatures throughout the world are a neat addition. The crafting was also interesting. The puzzles and dungeons are fantastic.

It’s not that I don’t like The Legend of Zelda games. I recently played through The Legend of Zelda: Link’s Awakening on the Switch and absolutely loved it. In fact, I enjoy most of the The Legend of Zelda games available. I wish they would remake more of them for the Switch, like they remade Link’s Awakening.

I’ve got so many other games that I want to play, that I just can’t justify spending any more time on it. Life is too short to play games you don’t like.

Currently I am playing through both Star Wars Jedi: Fallen Order & Pokémon Sword. They are both a lot of fun in different ways. I’ll have to write about them once I’ve finished them.